In single player campaigns, you get an auto-target assist thingy when you press L1 on the PS Controller. Is there also something like that in multiplayer? I am a bit of a noob, and am getting royally pwnd by so many other faster players who can target me accurately. I have tried to customise the sensitivity of the controller, but just can't easily zero in on targets quickly. I know that latency ie Ping is not an issue. It's impossible to get the same auto-aim feature in multiplayer unless you hack I guess , but there is a slight auto-aim.
This is really annoying when you're sniping and another enemy crosses your sight. Also, I haven't tested, but word on the street is that some holographic sights have more auto-aim than red dot sights. The "Effect" people are referring to is called Aim Assist in multiplayer.
While you cannot "auto-target" the same way you do in the campaign, when you are looking down the sight in multiplayer with Aim Assist enabled, and an enemy runs across where the crosshairs are aimed the gun gets "dragged" in the direction that the enemy ran.
This is supposed to be as if your character "noticed" the enemy and the mind acts faster than the hands so your character "subconsciously" begins aiming at it. This feature can be good and bad. Good in the sense that it gives you a bit of a one-up on the enemy if you walk around aiming down the sight, but bad in the sense that if one enemy is standing still and you are shooting at him, and another enemy runs between you and the enemy you are shooting at your gun often gets "dragged" off of the enemy you were shooting at, but doesn't snap to the new target fully.
This can result in 2 enemies getting notified of your presence and while you are trying to reacquire your original target he has already had the time to turn, fire two shots, and kill you. Pros do not use Aim Assist. Even if you don't play the game professionally, if you have gotten through to level 70 you should turn Aim Assist off. Anyone in prestige mode should not be using aim assist either. Sign up to join this community.
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Learn more. Is it possible to auto-target in MW2 multi-player? Ask Question. When playing in third person gametypes, this perk will also make the cross-hair smaller while ADS. Steady Aim is one of the few perks for which the standard and Pro abilities seem diametrically opposed; holding one's breath only applies to sniper scopes and Thermal Scopes and is used for long range accuracy, while firing from the hip is a close quarters tactic and is very inaccurate with sniper rifles, even when using Steady Aim.
It does have a new Pro effect, however. With Steady Aim Pro, the player raises his or her weapon faster after sprinting or knifing.
Upgrading to the Pro version costs , and is very useful for knifing classes or when using Dual Wield weapons. Steady Aim is an unlockable perk in Survival Mode and Multiplayer. It maintains the same perk icon from Call of Duty: Modern Warfare 2 in Survival Mode, but has a new one in multiplayer. The Pro version, which can be earned after getting hipfire kills while using Steady Aim, allows the player to have their weapon ready faster after exiting sprint, like in Call of Duty: Black Ops and the Pro effect of Modern Warfare 2's Lightweight.
Steady Aim makes a return in Call of Duty Online as a Tier 3 perk, increasing the hipfire accuracy of the players weaponry. It reduces a weapon's hipfire spread. It allows the user to have higher hip fire accuracy. In multiplayer, Steady Aim is only available as part of a special variation of the Specialist Strike Package. In regular multiplayer, it is replaced by the Laser Sight.
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Steady Aim. View source. History Talk The model of the perk found in Create-a-Class. User Info: subjectz. I do sometimes, but the further they are, the more I have to strafe and it can get difficult or I'm unable to depending on the situation. At least it's not like Halo in which you have to keep constantly tracking the stupid guy you're killing. The Xbox controller has a much different and limited uhhhh..
I don't really know how to explain it. User Info: bong Put the guy in the center of your screen first and then aim down sights. Because you look around faster when not scoped in, you should make sure that when you scope in, it'll be aiming at the other guy.
If your aim is off by a little bit, adjust whilst aiming down sights. And keep shooting. Lag might give you a nice bonus and hit them even if youre not aiming at them too well. Gamertag: Sphyxx The way I got good at these types of games Is by practicing keeping my reticle trained on something while moving around. For example, let's say I'm running down a long hallway.
I'll pick out an object, weather it be a doorway a garbage can or simply the corner or a wall where the enemy is likely to emerge. The point to this exercise is to keep adjusting your sights to that object as you move closer to or around it.
This will help you develop those quick thumb movements for precision aiming. Another one I sometimes do is. Take the same running down a hall scenario. Instead of training your sights on one object, focus on one object for a few seconds then quickly snap to another object. And so on. Very simple techniques that helped me big time back in the socom days. More topics from this board Who remembers when I thought I was the best sniper on this board?
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