Skyrim on the PlayStation 3 is notorious for the number of issues it had during its lifecycle. Some of the issues this version had were so extreme that it made the game nigh unplayable.
The most notorious issue was the common save corruption that would occur if your save file exceeded 6MB of space, which was incredibly easy to do if your playthrough lasted more than 20 hours. DLC for the PS3 was also delayed for months, way past its debut on other platforms. PS3 players absolutely got the short end of the stick for Skyrim ports with this version.
Yes, you read that correctly. This is a real port that Bethesda created for the Amazon Echo at E3 Because there is no visual component in this version, everything is delivered through Alexa describing what is occurring.
This is a massive joke, but it is a playable game. The fun comes from Bethesda making fun of themselves through silly dialogue, including Alexa describing a funny physics bug you submit to Reddit, or how you only have cheese wheels to heal yourself.
It offers none of the fun that Skyrim provides, but it is a fun gag that fans and Bethesda alike can laugh at. That fun does wear fast, however, making this game a novelty rather than an actual RPG to enjoy. The Xbox version of Skyrim was overall much better than the PlayStation version. It ran at a more consistent framerate and had significantly fewer issues. What made the Xbox version stand out from even the PC version, however, is the inclusion of Kinect commands.
In a title update for Skyrim , Bethesda added over commands that players could say to their Kinect to do something. This could range from opening doors to changing spells without having to touch an input device or menu. Besides that, the port ran at a stable 30 frames per second for most encounters, only dropping when many physics objects were being manipulated at once. If you had to play Skyrim on a console, this was the best way to do it for a long time. Sony can't get away from Bethesda's bugs, no matter the platform.
The two largest iterations to this version were the inclusion of mod support and the Creation Club, Bethesda's way of paying modders to create curated content reviewed by Bethesda themselves for users to enjoy.
There is just one problem: custom-made content was not allowed on the PlayStation 4 version due to concerns Sony had with console security and safety. Because of this, only an infinitesimally small number of mods are available on this platform, seriously limiting the potential fun players could have on this version.
Any owners of VR headsets will be pleased to hear that Bethesda has ported Skyrim to just about all of them. There is also an audio-only version of the game that's playable on Amazon's Alexa platform, although this Very Special Edition is mostly a joke tying into the endless releases of Skyrim on new consoles as the years go on.
Overall, if all possible versions of the main game are included, Bethesda has technically released The Elder Scrolls V: Skyrim fifteen times on ten different systems. It's a feat that the company probably won't duplicate with any other major release going forward.
Now that the house of Skyrim is under the Microsoft umbrella, it's possible that the next Elder Scrolls adventure will appear solely on PC and Xbox, although nothing is set in stone. Still, until that game finally sees release, it's entirely possible that Bethesda could squeeze out one or two more ports of Skyrim for consoles like the Atari VCS, the Intellivision Amico, or even something made by Soulja Boy.
If any company could make it happen, it's Bethesda. Alex Santa Maria is a writer, editor, and critic based out of the Sunshine State. Raised on a healthy diet of gaming mags at an Xbox LAN center, Alex is an enthusiast who loves shooters, roguelikes, and arcade-style games.
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